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Challenge 5. Prototype.

Learning Experience This is an interdisciplinary project that occurs in an institute. One challenge per student, 22, and 22 subjects...

Challenge 4. Techniques and Tools.

The rules of the game. Badges. Cartas. Quizzes. Flippity. Tablas de clasificación (en inglés). Badges Hogwarts Houses...

Challenge 2. Motivation = Emotion.

Frame: dynamics, motivation and gamers. Evaluation. Using these tools: Mental Map: Popplet, Bubbl, Mindmup, Goconqr. Infopgraphy:...

Challenge 1: Avatar, Be Yourself.

Avatar webs http://www.ageofgames.net/en/fantasyavatar/fantasy-avatar.html https://www.creartuavatar.com https://www.faceyourmanga.com/ed...

Blog: Blog2
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